The challenge
The challenges we solve
- 01
Prototype never reaches launch
The core loop works, but platform builds, store compliance, monetisation and polish were never planned, so the release date keeps moving.
- 02
Production capacity falls short at peak
The internal team is strong on design but lacks engineers or artists for the months when production peaks.
- 03
Performance fails on target hardware
Frame rates drop and builds grow once final art lands, particularly on mid-range Android devices and standalone headsets.
- 04
Players churn after one session
Puzzle, shooter and casual categories are crowded. Without tuned onboarding and progression, most installs are removed after the first session.

Our solution
How our Gaming & Spatial Computing practice helps
Game and spatial computing development is the engineering of real-time 3D experiences, from mobile, PC and web games to AR/VR applications, built in engines such as Unity and Unreal Engine. Gaming & Spatial Computing brings real-time 3D engineering to entertainment and enterprise. We deliver mobile, PC and web games in Unity and Unreal Engine, with the art, interface design and AR/VR capability around them. Clients include studios needing additional production capacity, brands planning interactive campaigns and organisations building training and simulation programmes. We also publish our own titles, so store submission, monetisation and live operations are first-hand experience.
Game production
Gameplay systems, tooling and release builds in Unity and Unreal Engine for mobile, PC and web.
Art and experience design
2D and 3D art, animation and game interfaces produced within your engine's performance budget.
Spatial computing
Augmented reality, virtual reality and training simulation for Meta Quest, PC VR and mobile devices.
Publishing experience
Store submission, monetisation and live operations, informed by shipping and operating our own titles.
End-to-end solutions
Gaming & Spatial Computing services
- 01Game Production
End-to-end game production in Unity and Unreal, from first playable to store-ready release.
Explore Game Production - 02Game Art & Experience Design
2D and 3D art, animation and game UX produced to your style and performance budget.
Explore Game Art & Experience Design - 03Spatial Computing (AR/VR)
Augmented reality, virtual reality and simulation built on real-time 3D engineering.
Explore Spatial Computing (AR/VR)
Our process
How we deliver
A delivery process you can see into — from first workshop to production support.
- 01
Discovery
A focused working session on your objectives, constraints and existing systems. It concludes with a scoped proposal and a clear view of value, risk and effort.
- 02
Architecture & planning
We agree the target architecture, data model and integration approach before product code is written, and secure your sign-off.
- 03
Iterative delivery
Working software reaches a staging environment on a regular cadence, giving stakeholders continuous visibility and the ability to steer priorities.
- 04
Assurance & hardening
Automated testing, accessibility and performance budgets, and a security review are completed before anything reaches production.
- 05
Launch & continuity
We manage cutover and remain engaged through an agreed support period, with a structured handover to your teams or ongoing operation by ours.
Business benefits
What you gain
Integrated engineering and art
Engineers, artists and UI designers share sprints, so art and code are built together rather than integrated late.
Evidence-based engine choice
Unity or Unreal is recommended on platform, art direction and team capability, not on preference.
Performance governed throughout
Frame time, memory and build size are tracked against target devices from day one, not tuned at the end.
Release readiness
App Store, Google Play and Steam submission requirements, build signing and review feedback are managed for you.
Monetisation by design
In-app purchases, rewarded ads and analytics are planned from the outset, not added just before launch.
Full IP ownership
Source projects, art files and build pipelines are handed over in full at the end of the engagement.
Engagement models
Work with us the way that suits you
Outcome-based delivery
A defined scope, timeline and commercial model agreed after discovery. We own delivery risk against the agreed outcomes.
Best for: Well-defined initiatives, MVPs and first releases
Dedicated product teams
A cross-functional pod — engineering, design, QA and delivery leadership — aligned to your roadmap and scaled as priorities change.
Best for: Long-term product development and evolving roadmaps
Team extension
Senior engineers embed in your organisation, work inside your processes and report to your leaders — on contracts that assign all IP to you.
Best for: Adding specialist capability without growing headcount
Tools & technologies
The stack we build with
- Unity
- Unreal Engine
- C#
- C++
- Photon
- Unity Netcode
- Firebase
- PlayFab
- Git LFS
- Blender
- Autodesk Maya
- Substance 3D Painter
- Adobe Photoshop
- Spine
- Figma
- Unity
- Unreal Engine
- Unity
- Unreal Engine
- OpenXR
- ARKit
- ARCore
- AR Foundation
- Meta XR SDK
- Blender
FAQ
Frequently asked questions
Can't find what you need? Ask us in the discovery session.
Free discovery session
Start your Gaming & Spatial Computing project
Tell us what you're building. You'll hear back from an engineer, not an inbox.
- 1We reply within one business day to set up a 30-minute call.
- 2A senior engineer — not a salesperson — walks through your problem.
- 3You get a scoped proposal with timeline and cost. No obligation.
New projects & sales
[email protected]Existing clients & support
[email protected]
