Practice

Gaming & Spatial Computing

Games, real-time 3D and spatial computing experiences, taken from first playable to production release.

Projects delivered
80+
Countries served
16
Global offices
4
Founded
2021

The challenge

The challenges we solve

  1. 01

    Prototype never reaches launch

    The core loop works, but platform builds, store compliance, monetisation and polish were never planned, so the release date keeps moving.

  2. 02

    Production capacity falls short at peak

    The internal team is strong on design but lacks engineers or artists for the months when production peaks.

  3. 03

    Performance fails on target hardware

    Frame rates drop and builds grow once final art lands, particularly on mid-range Android devices and standalone headsets.

  4. 04

    Players churn after one session

    Puzzle, shooter and casual categories are crowded. Without tuned onboarding and progression, most installs are removed after the first session.

Our solution

How our Gaming & Spatial Computing practice helps

Game and spatial computing development is the engineering of real-time 3D experiences, from mobile, PC and web games to AR/VR applications, built in engines such as Unity and Unreal Engine. Gaming & Spatial Computing brings real-time 3D engineering to entertainment and enterprise. We deliver mobile, PC and web games in Unity and Unreal Engine, with the art, interface design and AR/VR capability around them. Clients include studios needing additional production capacity, brands planning interactive campaigns and organisations building training and simulation programmes. We also publish our own titles, so store submission, monetisation and live operations are first-hand experience.

  • Game production

    Gameplay systems, tooling and release builds in Unity and Unreal Engine for mobile, PC and web.

  • Art and experience design

    2D and 3D art, animation and game interfaces produced within your engine's performance budget.

  • Spatial computing

    Augmented reality, virtual reality and training simulation for Meta Quest, PC VR and mobile devices.

  • Publishing experience

    Store submission, monetisation and live operations, informed by shipping and operating our own titles.

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End-to-end solutions

Gaming & Spatial Computing services

Our process

How we deliver

A delivery process you can see into — from first workshop to production support.

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  1. 01

    Discovery

    A focused working session on your objectives, constraints and existing systems. It concludes with a scoped proposal and a clear view of value, risk and effort.

  2. 02

    Architecture & planning

    We agree the target architecture, data model and integration approach before product code is written, and secure your sign-off.

  3. 03

    Iterative delivery

    Working software reaches a staging environment on a regular cadence, giving stakeholders continuous visibility and the ability to steer priorities.

  4. 04

    Assurance & hardening

    Automated testing, accessibility and performance budgets, and a security review are completed before anything reaches production.

  5. 05

    Launch & continuity

    We manage cutover and remain engaged through an agreed support period, with a structured handover to your teams or ongoing operation by ours.

Business benefits

What you gain

  • Integrated engineering and art

    Engineers, artists and UI designers share sprints, so art and code are built together rather than integrated late.

  • Evidence-based engine choice

    Unity or Unreal is recommended on platform, art direction and team capability, not on preference.

  • Performance governed throughout

    Frame time, memory and build size are tracked against target devices from day one, not tuned at the end.

  • Release readiness

    App Store, Google Play and Steam submission requirements, build signing and review feedback are managed for you.

  • Monetisation by design

    In-app purchases, rewarded ads and analytics are planned from the outset, not added just before launch.

  • Full IP ownership

    Source projects, art files and build pipelines are handed over in full at the end of the engagement.

Engagement models

Work with us the way that suits you

Explore engagement models →
  • Outcome-based delivery

    A defined scope, timeline and commercial model agreed after discovery. We own delivery risk against the agreed outcomes.

    Best for: Well-defined initiatives, MVPs and first releases

  • Dedicated product teams

    A cross-functional pod — engineering, design, QA and delivery leadership — aligned to your roadmap and scaled as priorities change.

    Best for: Long-term product development and evolving roadmaps

  • Team extension

    Senior engineers embed in your organisation, work inside your processes and report to your leaders — on contracts that assign all IP to you.

    Best for: Adding specialist capability without growing headcount

Tools & technologies

The stack we build with

  • Unity
  • Unreal Engine
  • C#
  • C++
  • Photon
  • Unity Netcode
  • Firebase
  • PlayFab
  • Git LFS

FAQ

Frequently asked questions

Can't find what you need? Ask us in the discovery session.

Yes. We self-publish a portfolio of titles, including Nut & Bolts Puzzle and Hexa 3D Puzzle on mobile, the mobile shooter Agent Shooter 3D, and RustyLoot, a Discord-integrated web game. Operating our own titles means we manage store reviews, monetisation and player retention directly, and that experience shapes how we plan client programmes.

Free discovery session

Start your Gaming & Spatial Computing project

Tell us what you're building. You'll hear back from an engineer, not an inbox.

  1. 1We reply within one business day to set up a 30-minute call.
  2. 2A senior engineer — not a salesperson — walks through your problem.
  3. 3You get a scoped proposal with timeline and cost. No obligation.

New projects & sales

[email protected]

Existing clients & support

[email protected]

Tell us about your project

Takes about 2 minutes
What do you need help with?
Estimated budget
When do you want to start?

We reply within one business day.