Gaming & Spatial Computing

2D & 3D Art Production

Characters, environments and props produced engine-ready and within budget.

Projects delivered
80+
Countries served
16
Global offices
4
Founded
2021

The challenge

Where teams get stuck

The problems we're most often brought in to solve.

  1. 01

    Mismatched asset styles

    Purchased packs and freelance work clash, and the game lacks a coherent look.

  2. 02

    Assets too heavy for devices

    High polygon counts and large textures push memory and frame rate beyond target limits.

  3. 03

    Imports need manual rework

    Incorrect scales, pivots and rigs mean every asset needs fixing in the engine.

Overview

2D & 3D Art Production at VulcanTech

2D and 3D game art production is the creation of the characters, environments, props, animation and effects that make up a game's visual world. VulcanTech produces game art to your art direction, from concept work to final assets. Every asset is built against agreed polygon, texture and memory budgets and exported with the scales, pivots and naming conventions your engine expects, so engineers can use it immediately.

Key deliverables

  • Concept sheets and style guide
  • 2D sprite and background sets
  • 3D models with LODs and textures
  • Rigged characters and animation sets
  • Source files and export presets

What you get

What 2D & 3D Art Production includes

  • Concept art

    Character, environment and prop concepts that settle visual direction early.

  • 2D sprites and backgrounds

    Sprites, tiles, backgrounds and sprite sheets packed into efficient atlases.

  • 3D models

    Low- and mid-poly models with LODs, built to each platform's budget.

  • Texturing and materials

    PBR or stylised texturing with texture sizes matched to target devices.

  • Rigging and animation

    Rigs and animation sets for characters, creatures and props.

  • Visual effects

    Particle and shader effects that stay within the frame-time budget.

Our process

How we deliver

A delivery process you can see into — from first workshop to production support.

Book a free consultation
  1. 01

    Discovery

    A focused working session on your objectives, constraints and existing systems. It concludes with a scoped proposal and a clear view of value, risk and effort.

  2. 02

    Architecture & planning

    We agree the target architecture, data model and integration approach before product code is written, and secure your sign-off.

  3. 03

    Iterative delivery

    Working software reaches a staging environment on a regular cadence, giving stakeholders continuous visibility and the ability to steer priorities.

  4. 04

    Assurance & hardening

    Automated testing, accessibility and performance budgets, and a security review are completed before anything reaches production.

  5. 05

    Launch & continuity

    We manage cutover and remain engaged through an agreed support period, with a structured handover to your teams or ongoing operation by ours.

Engagement models

Work with us the way that suits you

Explore engagement models →
  • Outcome-based delivery

    A defined scope, timeline and commercial model agreed after discovery. We own delivery risk against the agreed outcomes.

    Best for: Well-defined initiatives, MVPs and first releases

  • Dedicated product teams

    A cross-functional pod — engineering, design, QA and delivery leadership — aligned to your roadmap and scaled as priorities change.

    Best for: Long-term product development and evolving roadmaps

  • Team extension

    Senior engineers embed in your organisation, work inside your processes and report to your leaders — on contracts that assign all IP to you.

    Best for: Adding specialist capability without growing headcount

Tools & technologies

The stack we build with

  • Blender
  • Autodesk Maya
  • ZBrush
  • Substance 3D Painter
  • Adobe Photoshop
  • Spine

Why VulcanTech

A partner, not a vendor

Senior engineering, honest delivery, and work we can name.

  • Senior engineers own delivery

    The engineers who scope your programme in discovery are the engineers who deliver it. There is no hand-off to a junior bench after contract signature.

  • Engagement models that fit

    Outcome-based delivery, dedicated product teams, team extension or global capability centres, matched to how your organisation prefers to work.

  • A verifiable track record

    Every customer story we publish describes real production work, naming the client wherever confidentiality allows, including public-sector platforms secured through competitive tenders.

  • 80+ projects in 16 countries

    Delivered since 2021 across the public sector, real estate, healthcare, manufacturing and consumer technology, for regulated and high-growth organisations alike.

FAQ

Frequently asked questions

Can't find what you need? Ask us in the discovery session.

Both, though most of our work is stylised art for mobile and casual games, where clear silhouettes and strong colour matter more than realism. For realistic projects we use PBR workflows suited to Unreal Engine. We share relevant samples during discovery so you can assess the fit.

Free discovery session

Start your 2D & 3D Art Production project

Tell us what you're building. You'll hear back from an engineer, not an inbox.

  1. 1We reply within one business day to set up a 30-minute call.
  2. 2A senior engineer — not a salesperson — walks through your problem.
  3. 3You get a scoped proposal with timeline and cost. No obligation.

New projects & sales

[email protected]

Existing clients & support

[email protected]

Tell us about your project

Takes about 2 minutes
What do you need help with?
Estimated budget
When do you want to start?

We reply within one business day.