The challenge
Where teams get stuck
The problems we're most often brought in to solve.
- 01
Pilot never becomes a product
An AR or VR proof of concept impressed stakeholders but cannot be deployed, updated or measured.
- 02
Discomfort limits adoption
Users feel unwell within minutes because locomotion, frame rate and interaction were not designed for VR.
- 03
Hardware strategy is unclear
It is not clear whether the experience should run on phones, standalone headsets or PC VR.
- 04
Deployment at scale was unplanned
Getting builds onto company-owned headsets or users' phones, and keeping them current, was never planned.
Overview
Spatial Computing (AR/VR) at VulcanTech
AR/VR development is the engineering of augmented and virtual reality applications that place digital content in, or in place of, the physical world. VulcanTech delivers spatial computing using the same Unity and Unreal capability behind our games: mobile AR, VR experiences for Meta Quest and PC VR, and interactive training simulations. Programmes are scoped around the devices your users actually have, with comfort, performance and distribution planned from the outset.
Key deliverables
- Interactive prototype for stakeholder review
- Production AR or VR application
- Optimised 3D asset library
- Deployment and update plan
- Source project and documentation
What you get
What Spatial Computing (AR/VR) includes
Mobile AR
ARKit and ARCore applications for product visualisation, guided tasks and interactive content on phones and tablets.
VR experiences
Immersive experiences for Meta Quest and PC VR built in Unity or Unreal through OpenXR.
Training simulation
Procedural training with scoring and progress data your trainers can review.
Comfort-first interaction
Locomotion, hand interaction and frame-rate targets designed to keep sessions comfortable.
3D content pipeline
CAD and scanned models optimised for real-time rendering on mobile and standalone headsets.
Deployment and device management
Store, enterprise or managed distribution, with a defined approach to updates and device management.
Capabilities
Specialised Spatial Computing (AR/VR) services
Our process
How we deliver
A delivery process you can see into — from first workshop to production support.
- 01
Discovery
A focused working session on your objectives, constraints and existing systems. It concludes with a scoped proposal and a clear view of value, risk and effort.
- 02
Architecture & planning
We agree the target architecture, data model and integration approach before product code is written, and secure your sign-off.
- 03
Iterative delivery
Working software reaches a staging environment on a regular cadence, giving stakeholders continuous visibility and the ability to steer priorities.
- 04
Assurance & hardening
Automated testing, accessibility and performance budgets, and a security review are completed before anything reaches production.
- 05
Launch & continuity
We manage cutover and remain engaged through an agreed support period, with a structured handover to your teams or ongoing operation by ours.
Engagement models
Work with us the way that suits you
Outcome-based delivery
A defined scope, timeline and commercial model agreed after discovery. We own delivery risk against the agreed outcomes.
Best for: Well-defined initiatives, MVPs and first releases
Dedicated product teams
A cross-functional pod — engineering, design, QA and delivery leadership — aligned to your roadmap and scaled as priorities change.
Best for: Long-term product development and evolving roadmaps
Team extension
Senior engineers embed in your organisation, work inside your processes and report to your leaders — on contracts that assign all IP to you.
Best for: Adding specialist capability without growing headcount
Tools & technologies
The stack we build with
- Unity
- Unreal Engine
- OpenXR
- ARKit
- ARCore
- AR Foundation
- Meta XR SDK
- Blender
- Unity
- AR Foundation
- ARKit
- ARCore
- Swift
- Kotlin
- Blender
- Unity
- Unreal Engine
- OpenXR
- Meta XR SDK
- XR Interaction Toolkit
- SteamVR
- Blender
Why VulcanTech
A partner, not a vendor
Senior engineering, honest delivery, and work we can name.
Senior engineers own delivery
The engineers who scope your programme in discovery are the engineers who deliver it. There is no hand-off to a junior bench after contract signature.
Engagement models that fit
Outcome-based delivery, dedicated product teams, team extension or global capability centres, matched to how your organisation prefers to work.
A verifiable track record
Every customer story we publish describes real production work, naming the client wherever confidentiality allows, including public-sector platforms secured through competitive tenders.
80+ projects in 16 countries
Delivered since 2021 across the public sector, real estate, healthcare, manufacturing and consumer technology, for regulated and high-growth organisations alike.
Customer stories
Proven delivery
Real Estate & Construction · United Arab EmiratesMaak Dream Developers runs sales, inventory and delivery on one governed platformMaak Dream DevelopersRead the story
Public tenderPublic Sector & Government · PakistanPunjab's environment department gives citizens live, forecast-led air-quality intelligenceEPCCD, Government of the PunjabRead the story
Manufacturing & Industrial · PakistanSiddique Sons Engineering moves HR and payroll onto a single system of recordSiddique Sons Engineering (Pvt) LtdRead the story
FAQ
Frequently asked questions
Can't find what you need? Ask us in the discovery session.
Free discovery session
Start your Spatial Computing (AR/VR) project
Tell us what you're building. You'll hear back from an engineer, not an inbox.
- 1We reply within one business day to set up a 30-minute call.
- 2A senior engineer — not a salesperson — walks through your problem.
- 3You get a scoped proposal with timeline and cost. No obligation.
New projects & sales
[email protected]Existing clients & support
[email protected]
