Gaming & Spatial Computing

Virtual Reality & Simulation

VR training, simulation and immersive experiences for Meta Quest and PC VR.

Projects delivered
80+
Countries served
16
Global offices
4
Founded
2021

The challenge

Where teams get stuck

The problems we're most often brought in to solve.

  1. 01

    Users experience motion sickness

    Poor locomotion choices and dropped frames make sessions uncomfortable within minutes.

  2. 02

    Training without measurable outcomes

    The simulation looks convincing but records nothing trainers can use to assess competence.

  3. 03

    Standalone headset constraints

    Content built for PC VR performs poorly on standalone headsets with mobile-class hardware.

Overview

Virtual Reality & Simulation at VulcanTech

Virtual reality development is the engineering of fully immersive experiences and simulations delivered through a headset. VulcanTech builds VR experiences and training simulations in Unity and Unreal Engine for Meta Quest and PC VR through OpenXR, ranging from procedural training with scoring to immersive product and brand experiences. Comfort and frame rate are designed in from the first prototype, alongside a plan for managing and updating headsets after launch.

Key deliverables

  • VR prototype tested on target headsets
  • Production VR application
  • Training data export or reporting
  • Headset deployment guide
  • Source project and documentation

What you get

What Virtual Reality & Simulation includes

  • Procedural training

    Step-by-step tasks that mirror real procedures, with guidance and error feedback.

  • Scoring and reporting

    Completion, time and error data exported for trainers or a learning platform.

  • Comfortable locomotion

    Teleport, snap turning and seated options that reduce motion sickness.

  • Hand and controller input

    Natural grabbing and interaction with controllers or hand tracking.

  • Standalone performance

    Frame-rate targets met on Meta Quest through optimised assets and rendering.

  • Multi-user sessions

    Shared sessions where trainers and trainees meet in the same scene, where required.

Our process

How we deliver

A delivery process you can see into — from first workshop to production support.

Book a free consultation
  1. 01

    Discovery

    A focused working session on your objectives, constraints and existing systems. It concludes with a scoped proposal and a clear view of value, risk and effort.

  2. 02

    Architecture & planning

    We agree the target architecture, data model and integration approach before product code is written, and secure your sign-off.

  3. 03

    Iterative delivery

    Working software reaches a staging environment on a regular cadence, giving stakeholders continuous visibility and the ability to steer priorities.

  4. 04

    Assurance & hardening

    Automated testing, accessibility and performance budgets, and a security review are completed before anything reaches production.

  5. 05

    Launch & continuity

    We manage cutover and remain engaged through an agreed support period, with a structured handover to your teams or ongoing operation by ours.

Engagement models

Work with us the way that suits you

Explore engagement models →
  • Outcome-based delivery

    A defined scope, timeline and commercial model agreed after discovery. We own delivery risk against the agreed outcomes.

    Best for: Well-defined initiatives, MVPs and first releases

  • Dedicated product teams

    A cross-functional pod — engineering, design, QA and delivery leadership — aligned to your roadmap and scaled as priorities change.

    Best for: Long-term product development and evolving roadmaps

  • Team extension

    Senior engineers embed in your organisation, work inside your processes and report to your leaders — on contracts that assign all IP to you.

    Best for: Adding specialist capability without growing headcount

Tools & technologies

The stack we build with

  • Unity
  • Unreal Engine
  • OpenXR
  • Meta XR SDK
  • XR Interaction Toolkit
  • SteamVR
  • Blender

Why VulcanTech

A partner, not a vendor

Senior engineering, honest delivery, and work we can name.

  • Senior engineers own delivery

    The engineers who scope your programme in discovery are the engineers who deliver it. There is no hand-off to a junior bench after contract signature.

  • Engagement models that fit

    Outcome-based delivery, dedicated product teams, team extension or global capability centres, matched to how your organisation prefers to work.

  • A verifiable track record

    Every customer story we publish describes real production work, naming the client wherever confidentiality allows, including public-sector platforms secured through competitive tenders.

  • 80+ projects in 16 countries

    Delivered since 2021 across the public sector, real estate, healthcare, manufacturing and consumer technology, for regulated and high-growth organisations alike.

FAQ

Frequently asked questions

Can't find what you need? Ask us in the discovery session.

Usually, yes. We can record completion, time taken and errors for each session and export them to your learning management system through standards such as xAPI or SCORM, or through a custom API. We confirm what your platform accepts during discovery and design the data model around it.

Free discovery session

Start your Virtual Reality & Simulation project

Tell us what you're building. You'll hear back from an engineer, not an inbox.

  1. 1We reply within one business day to set up a 30-minute call.
  2. 2A senior engineer — not a salesperson — walks through your problem.
  3. 3You get a scoped proposal with timeline and cost. No obligation.

New projects & sales

[email protected]

Existing clients & support

[email protected]

Tell us about your project

Takes about 2 minutes
What do you need help with?
Estimated budget
When do you want to start?

We reply within one business day.