Gaming & Spatial Computing

Game Art & Experience Design

2D and 3D art, animation and game UX produced to your style and performance budget.

Projects delivered
80+
Countries served
16
Global offices
4
Founded
2021

The challenge

Where teams get stuck

The problems we're most often brought in to solve.

  1. 01

    Inconsistent visual identity

    Assets from different freelancers or packs do not match, and the game looks assembled rather than designed.

  2. 02

    Art exceeds the performance budget

    Assets arrive with polygon counts and texture sizes the target devices cannot sustain.

  3. 03

    Assets are not engine-ready

    Files arrive with incorrect scales, pivots, rigs or naming, and engineers lose days correcting imports.

  4. 04

    Interfaces confuse players

    The interface was designed late, and players struggle with shops, settings and progression screens.

Overview

Game Art & Experience Design at VulcanTech

Game art and experience design is the production of the visual assets and interfaces players see and touch, from characters and environments to menus and HUDs. VulcanTech produces game-ready art, animation, iconography and menus to your art direction, delivered in formats your engine can use immediately. Our artists work alongside our engineers, so assets meet polygon, texture and memory budgets from the start, and engine integration is part of the service.

Key deliverables

  • Art style guide and concept sheets
  • Engine-ready 2D and 3D asset sets
  • Rigged and animated characters
  • Game UI designs and interactive prototypes
  • Source files and export settings

What you get

What Game Art & Experience Design includes

  • Concept and style guides

    Concept sketches, colour palettes and a written style guide so every asset follows one direction.

  • 2D art and sprites

    Characters, backgrounds, tiles and effects delivered as atlases ready for your engine.

  • 3D modelling and texturing

    Characters, environments and props modelled and textured to agreed polygon and texture budgets.

  • Rigging and animation

    Skeletal rigs, character animation and effects exported for Unity or Unreal animation systems.

  • Game UX and interface

    Menus, HUDs, shops and onboarding designed and prototyped before they are built.

  • Engine integration

    Assets imported, configured and tested in your project by artists working with our engineers.

Our process

How we deliver

A delivery process you can see into — from first workshop to production support.

Book a free consultation
  1. 01

    Discovery

    A focused working session on your objectives, constraints and existing systems. It concludes with a scoped proposal and a clear view of value, risk and effort.

  2. 02

    Architecture & planning

    We agree the target architecture, data model and integration approach before product code is written, and secure your sign-off.

  3. 03

    Iterative delivery

    Working software reaches a staging environment on a regular cadence, giving stakeholders continuous visibility and the ability to steer priorities.

  4. 04

    Assurance & hardening

    Automated testing, accessibility and performance budgets, and a security review are completed before anything reaches production.

  5. 05

    Launch & continuity

    We manage cutover and remain engaged through an agreed support period, with a structured handover to your teams or ongoing operation by ours.

Engagement models

Work with us the way that suits you

Explore engagement models →
  • Outcome-based delivery

    A defined scope, timeline and commercial model agreed after discovery. We own delivery risk against the agreed outcomes.

    Best for: Well-defined initiatives, MVPs and first releases

  • Dedicated product teams

    A cross-functional pod — engineering, design, QA and delivery leadership — aligned to your roadmap and scaled as priorities change.

    Best for: Long-term product development and evolving roadmaps

  • Team extension

    Senior engineers embed in your organisation, work inside your processes and report to your leaders — on contracts that assign all IP to you.

    Best for: Adding specialist capability without growing headcount

Tools & technologies

The stack we build with

  • Blender
  • Autodesk Maya
  • Substance 3D Painter
  • Adobe Photoshop
  • Spine
  • Figma
  • Unity
  • Unreal Engine

Why VulcanTech

A partner, not a vendor

Senior engineering, honest delivery, and work we can name.

  • Senior engineers own delivery

    The engineers who scope your programme in discovery are the engineers who deliver it. There is no hand-off to a junior bench after contract signature.

  • Engagement models that fit

    Outcome-based delivery, dedicated product teams, team extension or global capability centres, matched to how your organisation prefers to work.

  • A verifiable track record

    Every customer story we publish describes real production work, naming the client wherever confidentiality allows, including public-sector platforms secured through competitive tenders.

  • 80+ projects in 16 countries

    Delivered since 2021 across the public sector, real estate, healthcare, manufacturing and consumer technology, for regulated and high-growth organisations alike.

FAQ

Frequently asked questions

Can't find what you need? Ask us in the discovery session.

Yes. We study your existing assets and produce a small set of test pieces for approval. Once the style is agreed, we document it in a concise style guide covering proportions, palette, line weight and texturing approach, so every new asset stays consistent, whether produced by us or by your own team.

Free discovery session

Start your Game Art & Experience Design project

Tell us what you're building. You'll hear back from an engineer, not an inbox.

  1. 1We reply within one business day to set up a 30-minute call.
  2. 2A senior engineer — not a salesperson — walks through your problem.
  3. 3You get a scoped proposal with timeline and cost. No obligation.

New projects & sales

[email protected]

Existing clients & support

[email protected]

Tell us about your project

Takes about 2 minutes
What do you need help with?
Estimated budget
When do you want to start?

We reply within one business day.