About the client
VulcanTech Games (in-house studio)
Services delivered
Alongside its client work, VulcanTech develops and self-publishes its own games. The portfolio serves as a proving ground for the studio's game design, Unity development and platform-integration capabilities, demonstrating in live markets the same skills it applies to client engagements. The portfolio is VulcanTech's own intellectual property, designed, built and published by its in-house game studio.

The challenge
What needed to change
Puzzle, shooter and casino-style games compete in some of the most crowded, low-attention categories in digital entertainment. Many titles are opened once and deleted, and a working prototype is rarely enough to keep players returning. To succeed, a game needs mechanics that hold attention, production quality that meets player expectations, and a publishing process that gets it in front of an audience. VulcanTech set out to demonstrate that it could meet these demands across several genres and platforms at once, from 3D puzzle mechanics on mobile to first-person shooter gameplay systems and a casino game built for the Discord platform, while owning every stage of delivery itself rather than relying on external partners.
The approach
How VulcanTech delivered
- 01
Design for player engagement
Each title began with game design focused on mechanics that would hold a player's attention in a crowded, low-attention category, rather than on delivering a functional prototype alone.
- 02
Build on Unity
Mobile titles were developed in Unity, with the team building 3D puzzle mechanics for the puzzle games and dedicated first-person shooter gameplay systems for Agent Shooter 3D.
- 03
Integrate with platforms
RustyLoot was built as a casino web game integrated with Discord, extending the studio's work beyond mobile app stores and into the communities where its players already gather.
- 04
Publish to stores and platforms
VulcanTech managed store and platform publishing for every title itself, taking each game from initial concept through development to public release without relying on external publishing partners.
The solution
What was delivered
VulcanTech designed, built and shipped a portfolio of titles across genres and platforms. Nut & Bolts Puzzle and Hexa 3D Puzzle are mobile puzzle games built around 3D puzzle mechanics. Agent Shooter 3D is a mobile first-person shooter, developed with its own FPS gameplay systems. RustyLoot is a casino game integrated with Discord, bringing play directly into the platform's communities. Every title was delivered end to end by VulcanTech, spanning game design, Unity mobile development, Discord-platform integration and store and platform publishing. Together, the portfolio demonstrates the studio's ability to deliver complete, published games across distinct genres, and has reached more than 10,000 combined downloads.
Capabilities
Inside the platform
Game design
Mechanics and player experience designed for crowded, attention-limited genres.
Unity development
Mobile titles built in Unity from concept to release.
3D puzzle mechanics
Puzzle gameplay developed for Nut & Bolts Puzzle and Hexa 3D Puzzle.
FPS gameplay systems
First-person shooter systems built for Agent Shooter 3D.
Discord integration
RustyLoot delivered as a casino web game integrated with Discord.
Store publishing
Store and platform publishing managed by VulcanTech for each title.
The impact
Business outcomes
Proven market reach
The portfolio has achieved more than 10,000 combined downloads.
Breadth across genres
Puzzle, first-person shooter and casino titles demonstrate range across distinct gameplay styles and platforms.
End-to-end capability
Each title was designed, built and published entirely in-house, from concept through to release.
- More than 10,000 combined downloads across the portfolio
- Titles shipped across puzzle, first-person shooter and Discord-integrated casino genres
- End-to-end delivery covering game design, Unity development and store and platform publishing
Technologies
- Unity
- Discord
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