Use case · Media, Gaming & Entertainment

Immersive XR fan experiences

Virtual and augmented reality experiences that extend films, games, sport and live events into interactive worlds for fans.

The challenge

What organisations face

Entertainment brands want deeper engagement beyond the screen, but immersive projects are often one-off marketing stunts with limited reach. Content must perform across headsets, mobile AR and mixed reality devices, and teams need to reuse existing 3D assets rather than rebuild worlds from scratch.

The solution

What VulcanTech engineers

VulcanTech would build Unity-based immersive experiences that reuse production assets, optimised for standalone headsets, mixed reality devices and mobile AR. Experiences range from explorable story worlds to location-based AR at venues, with multiplayer and live content updates where appropriate. Analytics and commerce integrations connect engagement to merchandise, tickets and subscriptions.

Expected outcomes

What changes for the business

  • Fans engaged beyond the core screen experience
  • Existing 3D assets reused across new formats
  • One experience deployed across multiple device types

Capabilities

Service lines involved

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Explore immersive XR fan experiences for your organisation

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